Wednesday, January 11, 2012

The Purpose, and some housecleaning

This blog will be used to track the events of an In Nomine game I'm running. Check out the "Setting" tab above for the elevator pitch.

Some early changes to baseline IN:
  • Kyriotates of Jordi are not attuned to any particular type of animal, instead  (They still get Corporeal x Total Forces to control animal hosts, and they can take other choirs' attunements to speak with animals). Neither they nor anyone else can possess a group of insects, or indeed possess insects at all - They can still be summoned and commanded, but they alone among the animals cannot be possessed. This is Weird and bothers a lot of celestials, notably the various angels/demons of said insects, who don't really understand their charges.
  • Gabriel's gone. The Volcano of Inspiration vanished from the Marches, along with Gabriel and many of her highest-ranking servitors, a short while before the campaign begins. Servitors of fire simply cannot invoke her. The bureaucracy of Fire is holding things together and keeping up the fight, but there's nobody at the top. The discovery of prophesying among humanity (traditionally one of Gabriel's ambits) promises to hold the key to her disappearance. Oh, and Belial? Belial's going totally looney tunes.
  • Humans recover Essence every day at noon and every night at midnight ("Fuck it, might as well keep dancing"). They're creatures of the Symphony, after all, and their connection to it is far more intense and personal than a celestial's.
  • Humans can also slide points around among their stats, so long as they never bump the total points in one type of Force to the next force level or below the current one (So a Human with 2 each of Corporeal and Celestial Forces could have 11 points in Corporeal and 5 in Celestial or vice-versa, but couldn't move the extra point). Humans are flexible.
  • Body hits equal your Strength times the level of your Vessel (A Human body counts as a free Vessel of a level equal to their Coporeal Forces).
  • Guns are Serious Fucking Business - An average pistol deals damage equal to 2x the check digit. Very Serious guns may add more to that, or even have higher multipliers; derringers and the like subtract from it (to a minimum of 0, obviously) or use hand-held weapon rules. This will require some fiddling to make flaming swords and the like competitive (or not: a +6 flaming sword has the same max damage as a gun, a better average damage, never runs out of ammo, and makes a statement).
Watch this space for more of me pissing about with rules, revealing more elements of the setting, and generally making it up as I go along.